# UVs Menu

> Asset Transformer Studio UVs menu reference

![UVs Menu](/api/media?file=/asset-transformer-studio/2026.5.0/media/STUDIO_Menu_UV.jpg)

The **UV** menu contains functions for UVs creation and management.

![UVs overview](/api/media?file=/asset-transformer-studio/2026.5.0/media/Pixyz_UVs.png)

[UVs (texture coordinates)](https://en.wikipedia.org/wiki/UV_mapping) is information included in meshes that are used to properly display [texture maps](https://docs.unity3d.com/Manual/Textures.html) over these meshes.

> **Note:**
>
> See also the page [About UVs](/asset-transformer-studio/2026.5.0/manual/data-preparation-fundamentals/about-uvs.md) to learn more about UVs.

| Menu option                                                                                                             | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               | Keyboard Shortcut |
| ----------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------- |
| [**Generate UV by Projection**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#mapuvonaabb)            | Generates UVs using a projection on the [axis-aligned bounding box](https://en.wikipedia.org/wiki/Axis-aligned_object) (AABB) of the selection                                                                                                                                                                                                                                                                                                                                                                            |                   |
| [**Generate UV by Unwrapping**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#automaticuvmapping)     | Generates UV fit by automatically cutting and unwrapping meshes                                                                                                                                                                                                                                                                                                                                                                                                                                                           |                   |
| [**Repack UV**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#repackuv)                               | Automatically packs all UV islands in the \[0,1] UV space                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |                   |
| [**Normalize UV**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#normalizeuv)                         | Automatically scales UVs to the \[0,1] UV space                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |                   |
| [**Resize UV To Texture Size**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#resizeuvstotexturesize) | Resizes the UVs existing on a mesh, so they can be used to display a texture with a specific size in "real world" (scanned textures have a real-world size, expressed in real-size units, not pixels). Give a texture target size (in millimeters), and UVs are automatically resized.This is particularly useful when UVs have been automatically generated (see [Continuous UVs from CAD Models](/asset-transformer-studio/2026.5.0/manual/data-preparation-fundamentals/about-uvs/continuous-uvs-from-cad-models.md)). |                   |
| [**Swap UV Channel**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#swapuvchannels)                   | Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Parts                                                                                                                                                                                                                                                                                                                                                                                                                           |                   |
| [**Remove UV**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#removeuv)                               | Cleans UVs from the selected channel on the selected Parts                                                                                                                                                                                                                                                                                                                                                                                                                                                                |                   |
| [**Copy UV**](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#copyuv)                                   | Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Parts                                                                                                                                                                                                                                                                                                                                                                                                                            |                   |
| [**UV Projection Tool**](/asset-transformer-studio/2026.5.0/manual/user-interface/window/tools/uv-projection-tool.md)   | Activates the UV Projection Tool, composed of a 3D manipulator & a control panel to add UVs to a selection of parts, using basic UV projections (Box, Plane, Cylinder…)                                                                                                                                                                                                                                                                                                                                                   | SHIFT + U         |
| **UV Viewer**                                                                                                           | Opens a UV 2D representation                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | CTRL + U          |
