# Tessellate Point Clouds

> How to generate a mesh from Point Clouds in Asset Transformer Studio

![Tessellate Point Clouds](/api/media?file=/asset-transformer-studio/2026.5.0/media/ALGO_TessellatePointClouds.png)

## Description

Tessellate Point Clouds allows you to generate a mesh out of Point Clouds.

![Point Cloud tessellation animation](/api/media?file=/asset-transformer-studio/2026.5.0/media/ALGO_PointCloudTessellation.gif)

## How To

Find the [Tessellate Point Clouds](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#tessellatepointclouds) function in the [Point Cloud](./_index.md) menu.

Normals are calculated on the generated mesh, and Point Cloud colors are baked into the vertex colors of the generated mesh (if the parameter `Colorize` is enabled).

Point Cloud tessellation is an alternative method to the existing [ProxyMesh+Bake](/asset-transformer-studio/2026.5.0/api/python/process_functions.md#proxyfrompointcloud) function that also allows you to create an approximate mesh from point clouds.

> **Note:**
>
> Use the [Vertex Colors override material](../../toolbars/main-toolbar#scene-override-material) to see them in the viewer.

### Limitations

A few limitations to keep in mind:

* The new method is more precise, giving more dense and accurate meshes, but also more demanding in terms of computing power. The larger the Point Clouds, the more memory (and computing time) is required to create a mesh. Be sure to have a lot of RAM when using on very large point clouds.
* The triangles' faces of the generated mesh might be created "inverted": use the [Orient](/asset-transformer-studio/2026.5.0/api/python/algo_functions.md#orientpolygonfaces) function to fix face orientation if necessary.
* Vertex colors cannot be baked into texture maps.
