# Export Files

> Learn how to export 3D/CAD models from Pixyz in various formats, including options for Unity integration and texture export.

After 3D/CAD models have been imported, assembled, prepared and optimized using Pixyz, they can be exported in several standard file formats, amongst the most used in the industry: FBX, glTF/glb, USD, …

Find [here](./supported-formats) all the formats supported by Pixyz.

## How To

To export, use the several options available:

| API option                                                                                       | Description                                                                                                              |
| ------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------ |
| [**Export Scene**](/asset-transformer-sdk/2026.4/api/python/io_functions.md#exportscene)         | Used to export the current scene to a supported file format Simply enter the desired file extension as filename/filepath |
| [**Export Selection**](/asset-transformer-sdk/2026.4/api/python/io_functions.md#exportselection) | Used to export the selected occurrences to a supported file format                                                       |
| [**Save Project**](/asset-transformer-sdk/2026.4/api/python/core_functions.md#save)              | Used to save the current project as a .pxz file                                                                          |

## Exporting to Unity Editor

To export optimized models using Pixyz in a [Unity Editor](https://unity3d.com/get-unity/download "target=\"_blank\"") project, there are several options.

Neither is better than the other, each has its advantages and limitations, choice will depend on each project specificities:

| Workflow option                   | Workflow description                                                                                                                                                                                                                                                   | Workflow limitation                                                                                                                                                                                           |
| --------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Unity Editor native importers** | Export in a format that is [natively supported by Unity Editor](https://docs.unity3d.com/Manual/3D-formats.html "target=\"_blank\"") at import, such as the .fbx format or the .obj format                                                                             | Some information might get lost depending on the format used to export from Pixyz. For example, the OBJ format loses the hierarchy.                                                                           |
| **glTF**                          | Export files as binarized [glTF files](https://www.khronos.org/gltf/ "target=\"_blank\"") in .glb format, and then use the [Unity glTFast plugin](https://github.com/atteneder/glTFast#readme "target=\"_blank\"") to import the generated files into the Unity Editor | You must first export files in glTF format, and then, import files into the Unity Editor using GLTFast package.                                                                                               |
| **Pixyz Plugin importers**        | Export in a format [natively supported by Pixyz Plugin for Unity](https://www.pixyz-software.com/documentations/html/2022.1/plugin4unity/SupportedFormats.html "target=\"_blank\"") at import                                                                          | Pixyz Plugin workflow requires to have a Pixyz Plugin for Unity installed in your project and a license. Also note that extra process/optimization might happen over the exported model when using the Plugin |

## Export parameters

Some export formats can be parameterized, like GLTF draco compression.

See [preferences](./../preferences) for complete list of available settings.

## Exporting Textures

To export textures, see the dedicated page [here](./export-textures).
