# VariantMaterials

> Class

Inheritance

* [object](https://learn.microsoft.com/dotnet/api/system.object)
* VariantMaterials

***

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\))

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode)

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

***

Namespace: UnityEngine.Pixyz.Scene

```csharp
[Serializable]
public class VariantMaterials
```

## Constructors

### VariantMaterials()

```csharp
public VariantMaterials()
```

### VariantMaterials(VariantMaterials)

```csharp
public VariantMaterials(VariantMaterials o)
```

Parameters

| Type                                         | Name | Description |
| -------------------------------------------- | ---- | ----------- |
| [VariantMaterials](./scene_variantmaterials) | o    |             |

## Fields

### id

```csharp
public uint id
```

Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) |             |

### materials

```csharp
public MaterialList materials
```

Returns

| Type                                    | Description |
| --------------------------------------- | ----------- |
| [MaterialList](./material_materiallist) |             |
