# VariantDefinitionList

> Class

Inheritance

* [object](https://learn.microsoft.com/dotnet/api/system.object)
* VariantDefinitionList

***

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\))

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode)

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

***

Namespace: UnityEngine.Pixyz.Scene

```csharp
[Serializable]
public class VariantDefinitionList
```

## Constructors

### VariantDefinitionList(VariantDefinition\[])

```csharp
public VariantDefinitionList(VariantDefinition[] tab)
```

Parameters

| Type                                               | Name | Description |
| -------------------------------------------------- | ---- | ----------- |
| [VariantDefinition\[\]](./scene_variantdefinition) | tab  |             |

### VariantDefinitionList(int)

```csharp
public VariantDefinitionList(int size)
```

Parameters

| Type                                                       | Name | Description |
| ---------------------------------------------------------- | ---- | ----------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | size |             |

## Fields

### length

```csharp
public int length { get; }
```

Returns

| Type                                                       | Description |
| ---------------------------------------------------------- | ----------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) |             |

### this\[int]

```csharp
public VariantDefinition this[int index] { get; set; }
```

Returns

| Type                                           | Description |
| ---------------------------------------------- | ----------- |
| [VariantDefinition](./scene_variantdefinition) |             |

### list

```csharp
public VariantDefinition[] list
```

Returns

| Type                                               | Description |
| -------------------------------------------------- | ----------- |
| [VariantDefinition\[\]](./scene_variantdefinition) |             |

## Operators

### implicit operator VariantDefinition\[]\(VariantDefinitionList)

```csharp
public static implicit operator VariantDefinition[](VariantDefinitionList o)
```

Parameters

| Type                                                   | Name | Description |
| ------------------------------------------------------ | ---- | ----------- |
| [VariantDefinitionList](./scene_variantdefinitionlist) | o    |             |

Returns

| Type                                               | Description |
| -------------------------------------------------- | ----------- |
| [VariantDefinition\[\]](./scene_variantdefinition) |             |
