# VariantDefinition

> Class

Inheritance

* [object](https://learn.microsoft.com/dotnet/api/system.object)
* VariantDefinition

***

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\))

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode)

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

***

Namespace: UnityEngine.Pixyz.Scene

```csharp
[Serializable]
public class VariantDefinition
```

## Constructors

### VariantDefinition()

```csharp
public VariantDefinition()
```

### VariantDefinition(VariantDefinition)

```csharp
public VariantDefinition(VariantDefinition o)
```

Parameters

| Type                                           | Name | Description |
| ---------------------------------------------- | ---- | ----------- |
| [VariantDefinition](./scene_variantdefinition) | o    |             |

## Fields

### variant

```csharp
public uint variant
```

Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) |             |

### overridedProperties

```csharp
public PropertyValueList overridedProperties
```

Returns

| Type                                           | Description |
| ---------------------------------------------- | ----------- |
| [PropertyValueList](./scene_propertyvaluelist) |             |
