# VariantChangeType

> Enum

Namespace: UnityEngine.Pixyz.Scene

```csharp
public enum VariantChangeType
```

Fields

| Name             | Value                                     |
| ---------------- | ----------------------------------------- |
| ADDED            | UnityEngine.Pixyz.Scene.VariantChangeType |
| REMOVED          | UnityEngine.Pixyz.Scene.VariantChangeType |
| CURRENT\_CHANGED | UnityEngine.Pixyz.Scene.VariantChangeType |
