# SceneChangeType

> Enum

Namespace: UnityEngine.Pixyz.Scene

```csharp
public enum SceneChangeType
```

Fields

| Name                  | Value                                   |
| --------------------- | --------------------------------------- |
| PRE\_CHILD\_INSERTED  | UnityEngine.Pixyz.Scene.SceneChangeType |
| CHILD\_REMOVED        | UnityEngine.Pixyz.Scene.SceneChangeType |
| PROPERTY\_CHANGED     | UnityEngine.Pixyz.Scene.SceneChangeType |
| COMPLETE\_CHANGE      | UnityEngine.Pixyz.Scene.SceneChangeType |
| COMPONENT\_CHANGED    | UnityEngine.Pixyz.Scene.SceneChangeType |
| POST\_CHILD\_INSERTED | UnityEngine.Pixyz.Scene.SceneChangeType |
| POST\_CHILD\_REMOVED  | UnityEngine.Pixyz.Scene.SceneChangeType |
