# PropertyValue

> Struct

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.valuetype.equals)

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.valuetype.tostring)

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

***

Namespace: UnityEngine.Pixyz.Scene

```csharp
[Serializable]
public struct PropertyValue
```

## Constructors

### PropertyValue(PropertyValue)

```csharp
public PropertyValue(PropertyValue o)
```

Parameters

| Type                                   | Name | Description |
| -------------------------------------- | ---- | ----------- |
| [PropertyValue](./scene_propertyvalue) | o    |             |

## Fields

### name

```csharp
public string name
```

Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### value

```csharp
public string value
```

Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |
