# GetPartsTransformsIndexedReturn

> Class

Inheritance

* [object](https://learn.microsoft.com/dotnet/api/system.object)
* GetPartsTransformsIndexedReturn

***

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\))

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode)

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

***

Namespace: UnityEngine.Pixyz.Scene

```csharp
[Serializable]
public class GetPartsTransformsIndexedReturn
```

## Constructors

### GetPartsTransformsIndexedReturn()

```csharp
public GetPartsTransformsIndexedReturn()
```

### GetPartsTransformsIndexedReturn(GetPartsTransformsIndexedReturn)

```csharp
public GetPartsTransformsIndexedReturn(GetPartsTransformsIndexedReturn o)
```

Parameters

| Type                                                                       | Name | Description |
| -------------------------------------------------------------------------- | ---- | ----------- |
| [GetPartsTransformsIndexedReturn](./scene_getpartstransformsindexedreturn) | o    |             |

## Fields

### indices

```csharp
public IntList indices
```

Returns

| Type                      | Description |
| ------------------------- | ----------- |
| [IntList](./core_intlist) |             |

### transforms

```csharp
public Matrix4List transforms
```

Returns

| Type                              | Description |
| --------------------------------- | ----------- |
| [Matrix4List](./geom_matrix4list) |             |
