# Filter

> Struct

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.valuetype.equals)

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.valuetype.tostring)

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

***

Namespace: UnityEngine.Pixyz.Scene

```csharp
[Serializable]
public struct Filter
```

## Constructors

### Filter(Filter)

```csharp
public Filter(Filter o)
```

Parameters

| Type                     | Name | Description |
| ------------------------ | ---- | ----------- |
| [Filter](./scene_filter) | o    |             |

## Fields

### id

```csharp
public uint id
```

Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) |             |

### name

```csharp
public string name
```

Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### expr

```csharp
public string expr
```

Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |
