# ComponentChangeType

> Enum

Namespace: UnityEngine.Pixyz.Scene

```csharp
public enum ComponentChangeType
```

Fields

| Name                | Value                                       |
| ------------------- | ------------------------------------------- |
| COMPONENT\_ADDED    | UnityEngine.Pixyz.Scene.ComponentChangeType |
| COMPONENT\_REMOVED  | UnityEngine.Pixyz.Scene.ComponentChangeType |
| COMPONENT\_MODIFIED | UnityEngine.Pixyz.Scene.ComponentChangeType |
