# AnimPropertyBinder

> Struct

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.valuetype.equals)

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.valuetype.tostring)

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

***

Namespace: UnityEngine.Pixyz.Scene

```csharp
[Serializable]
public struct AnimPropertyBinder
```

## Constructors

### AnimPropertyBinder(AnimPropertyBinder)

```csharp
public AnimPropertyBinder(AnimPropertyBinder o)
```

Parameters

| Type                                             | Name | Description |
| ------------------------------------------------ | ---- | ----------- |
| [AnimPropertyBinder](./scene_animpropertybinder) | o    |             |

## Fields

### occurrence

```csharp
public uint occurrence
```

Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) |             |

### animation

```csharp
public uint animation
```

Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) |             |

### mainChannel

```csharp
public uint mainChannel
```

Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) |             |
