# LocalDirectoryAccess

> Struct

Inherited Members

* [Equals(object)](https://learn.microsoft.com/dotnet/api/system.valuetype.equals)

* [GetHashCode()](https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode)

* [ToString()](https://learn.microsoft.com/dotnet/api/system.valuetype.tostring)

* [Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\))

* [GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype)

* [ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals)

***

Namespace: UnityEngine.Pixyz.IO

```csharp
[Serializable]
public struct LocalDirectoryAccess
```

## Constructors

### LocalDirectoryAccess(LocalDirectoryAccess)

```csharp
public LocalDirectoryAccess(LocalDirectoryAccess o)
```

Parameters

| Type                                              | Name | Description |
| ------------------------------------------------- | ---- | ----------- |
| [LocalDirectoryAccess](./io_localdirectoryaccess) | o    |             |

## Fields

### path

```csharp
public string path
```

Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |
