# About Unity Credits

> Learn how Unity's AI features use Unity Credits and how they affect access to AI tools.

> **Important:**
>
> The credit values shown throughout this page are representative examples only and should not be relied upon as guaranteed or fixed rates. Actual Unity Credit consumption might vary significantly based on a range of factors, including but not limited to project size and context, prompt complexity, conversation length, selected mode, output quantity, and the underlying AI model in use at the time of the request.
>
> Unity reserves the right to modify credit consumption rates at any time without prior notice. Such changes might occur as a result of model optimizations, new model releases, infrastructure updates, or changes to Unity's pricing and subscription terms. The figures provided here reflect approximate consumption at the time of publication and might not represent current rates.
>
> For accurate, up-to-date credit usage information specific to your organization, please consult the Unity Dashboard.

Unity Credits are the usage-based credits that run AI features in the Unity Editor. Whenever you generate an image, create a 3D model, produce a sound effect, or send a message to the Assistant, you spend Unity Credits from your organization's monthly allocation.

Each Unity's AI subscription includes a monthly allocation of Unity Credits. You can use the [Unity Dashboard](https://cloud.unity.com/home/ai/settings) to monitor your organization’s credit usage and remaining balance.

## How Unity Credits work

Each AI feature consumes Unity Credits based on the type and complexity of the action you perform. For example, generating an asset might use a different number of credits than sending a request to the Assistant. More complex AI operations might consume additional credits.

Unity Credits reset automatically at the start of each billing cycle, and any unused credits don't roll over. If your organization's available balance reaches zero, Unity's AI features are paused until the next billing cycle begins and credits reset, or until you purchase additional credits.

## Credit consumption examples

The following tables show examples of activities you can perform with Unity's AI and how many credits such activities might consume. Factors that can affect credit consumption include project context, conversation length, mode used, and task complexity.

> **Note:**
>
> Credit consumption for each activity might change as models are optimized or new models become available.

| Example activity                                                                       | Estimated credits consumed                                              |
| -------------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [Send AI Assistant message](#examples-of-credit-consumption-for-ai-assistant-messages) | 4-1500 or more, depending on the complexity of the request and response |
| [Generate an image](#examples-of-credit-consumption-for-image-generation)              | 1-6                                                                     |
| [Generate a texture](#examples-of-credit-consumption-for-texture-generation)           | 1-9                                                                     |
| [Generate a 3D model](#examples-of-credit-consumption-for-3d-model-generation)         | 8-13                                                                    |
| Generate sound effects                                                                 | 1-5                                                                     |
| Generate music                                                                         | 3-5                                                                     |
| Text to speech                                                                         | About 3                                                                 |
| Animation (text to motion)                                                             | About 5                                                                 |
| Generate a skybox                                                                      | 2-5                                                                     |
| Generate video                                                                         | 5-15                                                                    |

> **Note:**
>
> The credit consumption examples listed for asset generation features (image, 3D model, texture, sound, video, skybox) reflect the consumption of an individual generation job. A single action might produce multiple outputs (such as generating four image variations), in which case the total consumption is the sum of each individual job's consumption.

### Examples of credit consumption for AI assistant messages

1. **Unity Default**

   **Unity Default** is the default model. It provides a balance of speed and capability suitable for most workflows.

   | Example activity                        | Complexity | Estimated credits consumed | Examples                                                                                                                                                                                     |
   | --------------------------------------- | ---------- | -------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
   | Build a cinema room scene               | Simple     | About 50                   | Large glowing-framed screen, dark walls and floor, three rows of seats, soft lighting. Organized hierarchy. Single prompt, no follow-ups.                                                    |
   | Create a third-person player controller | Moderate   | About 190                  | WASD movement, sprint, jump, gravity, and ground detection. Smooth mouse-orbit follow camera with adjustable distance and sensitivity. Clean, commented scripts. Includes one follow-up fix. |
   | Generate a fantasy RPG city hub         | Advanced   | About 520                  | Dense medieval streets, central plaza, marketplace, cinematic lighting and fog, and a player warrior. One large build plus a follow-up fix.                                                  |

2. **Unity Lite**

   **Unity Lite** is a low-latency option. Use it for everyday tasks, such as scripting, minor modifications, and standard generation.

   | Example activity                           | Mode  | Estimated credits consumed |
   | ------------------------------------------ | ----- | -------------------------- |
   | Ask a short Unity question                 | Ask   | About 4                    |
   | Look up how an API works                   | Ask   | About 5                    |
   | Generate a simple script or component      | Agent | About 8                    |
   | Get an explanation of a concept or error   | Ask   | About 13                   |
   | Plan an approach for a new feature         | Plan  | About 13                   |
   | Brainstorm architecture for a game system  | Plan  | About 25                   |
   | Write a custom Editor tool                 | Agent | About 25                   |
   | Debug and fix an issue across your project | Agent | About 35                   |
   | Create a detailed implementation plan      | Plan  | About 48                   |
   | Build out a full gameplay mechanic         | Agent | About 58                   |
   | Refactor or extend a complex system        | Agent | 100 or more                |

3. **Unity Ultra**

   **Unity Ultra** is a higher-capability tier. Use it for complex, multi-step, or ambiguous tasks where output quality matters most. It takes longer to process but delivers more thorough results. Unity Ultra consumes significantly more credits than Unity Default and Unity Lite.

   | Example activity                                             | Complexity | Estimated credits consumed | Examples                                                                                                                                      |
   | ------------------------------------------------------------ | ---------- | -------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
   | Build a cinema room scene                                    | Simple     | About 150                  | A private cinema with front screen, dark walls, three seat rows, soft lighting, organized hierarchy                                           |
   | Create a third-person player controller                      | Moderate   | About 450                  | Player controller with WASD movement, sprint, jump, gravity detection, and smooth mouse-orbit camera with adjustable distance and sensitivity |
   | Rewrite player's movement into physics-based astronaut drift | Involved   | About 700                  | Weightless astronaut float with sine-wave motion, inertia, drag, and tunable forces. Includes a follow-up rendering fix                       |
   | Generate a playable fantasy city hub                         | Advanced   | About 1500                 | Medieval city with plaza, shops, isometric camera, NPCs, lighting, and player warrior spawn point                                             |

### Examples of credit consumption for image generation

| Example activity            | Estimated credits consumed | Examples                                                                         |
| --------------------------- | -------------------------- | -------------------------------------------------------------------------------- |
| Style model generation      | 1-2                        | Anime fantasy characters, colorful digital icons, and other trained style models |
| Foundation model generation | 4-6                        | GPT Image, FLUX Pro                                                              |
| Gemini generation           | 1-5                        | Gemini Flash, Gemini Pro                                                         |
| Image transforms            | 1-5                        | Upscale, remove background, recolor                                              |

### Examples of credit consumption for texture generation

| Example activity                                  | Estimated credits consumed |
| ------------------------------------------------- | -------------------------- |
| Generate 2D physically-based rendering (PBR) maps | 1-5                        |
| Generate realistic textures                       | 1-2                        |
| Generate hand-painted textures                    | 1-2                        |
| Change existing texture into HD                   | 5-9                        |

### Examples of credit consumption for 3D model generation

| Example activity                                      | Estimated credits consumed |
| ----------------------------------------------------- | -------------------------- |
| Generate a 3D model from a text prompt                | About 8                    |
| Generate a 3D model from an image or reference prompt | 8-13                       |
| Generate a 3D object prefab                           | About 9                    |
