Unity Cloud services require the caller to be properly authorized before you can perform any operation or access other modules such as Assets.
There are two modules available to retrieve such authorization:
unity_cloud.identity.user_login
unity_cloud.identity.service_account
Only one module can be used at all time. Declaring unity_cloud.identity.user_login.use()
prevents any call to the unity_cloud.identity.service_account
module by throwing an exception.
How do I...?
Authenticate with a user login
The user sign-in process requires to:
- Manually request a sign-in (or a sign-out) from the integration.
- Enter your Unity account credentials to authenticate.
The user login implements the OAuth 2.0 PKCE standard flow to retrieve an access token, and relies on the default OS browser as an intermediary to authenticate.
Initialize and sign in to Unity Dashboard
To use standard user login, follow these steps:
- Call
unity_cloud.identity.user_login.use()
to initialize theuser_login
module. This action automatically checks if any refresh token is currently cached. If so, you are authenticated. - If there is no token, call
login
to trigger your browser to open and sign in to Unity Dashboard.
After you have signed in, a refresh token is automatically cached.
def initialize_user_login(): unity_cloud.initialize() unity_cloud.identity.user_login.use() auth_state = unity_cloud.identity.user_login.get_authentication_state() if auth_state != unity_cloud.identity.user_login.Authentication_State.LOGGED_IN: unity_cloud.identity.user_login.login()
Sign out
To sign out, follow these steps:
- Initialize the following modules in this order:
unity_cloud
unity_cloud.identity.user_login.use()
- (Optional)
unity_cloud.identity.user_login.login
. Read more about initializing and signing in the user through Unity Dashboard.
- Call the
logout
method with theclear_cache
argument set toTRUE
.
Calling the method signs you out from the browser. - (Optional) Set the
clear_cache
argument toFALSE
to allow automatic re-login next timeunity_cloud.identity.user_login.use()
is called.
unity_cloud.identity.user_login.logout( clear_cache = True )
Get information about the current user
To retrieve all information on the current user, including their access token, call the get_current_user_info
method.
user_infos = unity_cloud.identity.user_login.get_current_user_info()
Use a callback to track the authentication state during a user sign-in
Subscribing to the authentication state change allows you to get a callback every step of the authentication flow.
The states tracked are: AWAITING_INITIALIZATION
, AWAITING_LOGIN
, LOGGED_IN
, AWAITING_LOGOUT
, and LOGGED_OUT
.
def auth_state_callback(state): print(state) unity_cloud.identity.user_login.subscribe( event_type = unity_cloud.identity.user_login.AUTHENTICATION_STATE_CHANGED_EVENT, callback = auth_state_callback ) unity_cloud.identity.user_login.login() unity_cloud.identity.user_login.logout(clear_cache = True) unity_cloud.identity.user_login.unsubscribe( event_type = unity_cloud.identity.user_login.AUTHENTICATION_STATE_CHANGED_EVENT, callback = auth_state_callback )
Use a service account to perform app-oriented authorization
The service account allows authorization for internal headless scenarios (automated scripts, tests, etc.).
Generate a service account
- Create a service account.
- Make sure to store the service account credentials (
key ID
andsecret key
) in a secure and private location.
Refer to these credentials in your integration to authorize your calls to Unity Cloud services. - Attach the service account to an organization or a project.
Set up your app to use a service account
After the required unity_cloud
initialization, pass the key id
and secret key
of your service account generated via the Dashboard.
key_id = "1234abcd-ab12-cd34-ef56-123456abcdef" key = "12345678ABCDefgh-1234AbC-5678eFg" unity_cloud.identity.service_account.use(key_id=key_id, key=key)
Get a list of the accessible organizations or projects
To get a list of accessible organizations or projects, follow these steps:
- Use the
get_organization_list
method to retrieve a list of all accessible organizations. - Call
get_project_list
with an organization id to retrieve the accessible projects contained in it.- (Optional) Add the parameter
limit_to
to limit the amount of returned results. Leave it untouched or set it to 0 to return everything. - (Optional) Add the parameter
skip
to specify the number of collection to skip in the results. Use it in combination with limit_to to page through results.
- (Optional) Add the parameter
orgs = unity_cloud.identity.get_organization_list() if len(orgs) != 0: projects = unity_cloud.identity.get_project_list_list(orgs[0].id) permissions = unity_cloud.identity.get_organization_permissions(orgs[0].id) roles = unity_cloud.identity.get_organization_roles(orgs[0].id)
The get_organization_permissions
, get_organization_roles
, get_project_permission
and get_project_roles
methods provide more granular information about roles and permissions that are inherited from whichever authorization flow you chose.
Create a project
To create a project, follow these steps:
- Create a
ProjectCreation
object with the name of the new project and optionally metadata. - Call
create_project
with theProjectCreation
object and the organization ID.
project_creation = ProjectCreation(name="myNewProject") unity_cloud.identity.create_project(project_creation, org_id)
Get a project
To get a single project, call get_project
with the organization and project IDs.
project = unity_cloud.identity.get_project(org_id, project_id)
List users in an organization
To list all users associated to an organization, call get_organization_user_info_list
with the organization ID.
users = unity_cloud.identity.get_organization_user_info_list(org_id)
List users in a project
To list all users associated to a project, call get_project_user_info_list
with the organization and project IDs.
users = unity_cloud.identity.get_project_user_info_list(org_id, project_id)
Get a single user
To get the info for a user, call get_user_info
with the organization and user IDs.
user = unity_cloud.identity.get_user_info(org_id, user_id)