Manage assets

How to add and manage assets with Python SDK.
Read time 4 minutesLast updated 21 days ago

Before you begin

To access any assets, make sure the app has the right permissions. Read more about managing Identity.

Create an asset

To add an asset into a project, follow these steps:
  1. Use the method
    create_asset
    by passing all the information inside
    AssetCreation
    .
  2. At least define
    Name
    and
    Type
    values to create an asset. The possible values for
    Type
    are:
    • 2D Asset
    • 3D Model
    • Audio
    • Material
    • Script
    • Video
    • Unity Editor
    • Other
The created asset is saved as a draft.
    asset_creation = AssetCreation(
    name = "your-asset-name",
    description = "your-asset-description",
    type = unity_cloud.assets.AssetType.MODEL_3D,
    tags = ["your-tag-1", "your-tag-2", "your-tag-3"]
)

asset = unity_cloud.assets.create_asset(
    asset_creation = asset_creation,
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef"
)

Update an asset

To change the name, the description, the type, the tags, or the file used for the preview you need to:
  1. Create an
    AssetUpdate
    method.
  2. Call the
    update_asset
    method.
    asset_update = AssetUpdate(
    name = "your-asset-name",
    description = "your-asset-description",
    type = unity_cloud.assets.AssetType.MODEL_3D,
    tags = ["your-tag-1", "your-tag-2", "your-tag-3"],
    preview_file = "Path/To/File.ext"
)

unity_cloud.assets.update_asset(
    asset_update = asset_update,
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_id = "0123456789abcdefghijklmn",
    asset_version = '1234abcd-ab12-cd34-ef56-123456abcdef'
)

Get an asset

To fetch a single asset, call
get_asset
.
    asset = unity_cloud.assets.get_asset(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_id = "0123456789abcdefghijklmn",
    asset_version = '1234abcd-ab12-cd34-ef56-123456abcdef'
)

Get an asset by its label

When the version of the asset is not known, you can fetch an asset by its label using the
get_asset_by_label
method. Keep the
label
parameter empty to fetch the default version of the asset.
    asset = unity_cloud.assets.get_asset_by_label(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_id = "0123456789abcdefghijklmn",
    label = "your-asset-label"
)

Get a list of all assets within a project

To fetch all assets contained in a given project, call
get_asset_list
.
    assets = unity_cloud.assets.get_asset_list(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef"
)

Perform an advanced search for assets

To search for assets across an organization, follow these steps:
  1. Create your filters as dictionnaries or objects that will contain the conditions.
  2. Create an array that will contain the projects in which to look up. Leave the array empty to search across all projects in the organization.
  3. Create an array that will contain the collections in which to look up. Leave the array empty to search across all collections and assets not linked to a collection.
  4. Call
    search_assets_in_projects
    with the organization ID, your project IDs, your filters, the amount of matches required in the any_filter, the collections, and optionally the maximum number of results returned and the amount to skip for paging purpose.
include_filter = dict()
exclude_filter = dict()
any_filter = dict()

include_filter[SearchableProperties.NAME] = StringFilter(StringLookUpTypes.REGEX, "asset\-.*")

project_ids = []
collections = []

search_result = unity_cloud.assets.search_assets_in_projects(org_id, project_ids, include_filter = include_filter, exclude_filter = exclude_filter, any_filter = any_filter, any_query_minimum_match = 1, collections = collections, limit_to = 10, skip = 0)

Create filter for a search query

To create an
include_filter
, an
exclude_filter
, or an
any_filter
, you can use the enum
SearchableProperties
as a helper. This enum is provided with a comment on how each each properties should be created. You are not limited to properties in this enum and can write your own, as long as the properties you're writing exist either in an asset, dataset, or file.
To create a filter on a string property, you can either write a simple equal condition, or use an advanced
StringFilter
.
include_filter = dict()
include_filter[SearchableProperties.DESCRIPTION] = "Description must be exactly equals to this"
include_filter[SearchableProperties.NAME] = StringFilter(StringLookUpTypes.wildcard, "incompl*te n*me")
To create a filter on a date property, you can either write a simple equal condition, or use an advanced
DateRangeCondition
. Date must be passed.
date_to_compare = datetime.now().isoformat()

exclude_filter = dict()
exclude_filter[SearchableProperties.DATASETS_CREATED] = date_to_compare
data_condition = DateRangeCondition(RangeConditionTypes.LESS_THAN, date_to_compare)
date_filter = DateRangeFilter([numeric_condition])
exclude_filter[SearchableProperties.FILES_UPDATED] = DateRangeFilter([data_condition])
To search using a custom metadata field, write
metadata.<your-metadata-key>
as the property. To find the key of a custom metadata field, refer to metadata documentation. Complex filters cannot be used with custom metadata fields, only simple equal conditions.
exclude_filter = dict()
exclude_filter["metadata.MyCustomMetadataFieldKey"] = "expected-value"

Link assets to a project

To link assets to multiple projects, use the
link_assets_to_project
method with the
project_id
argument.
    unity_cloud.assets.link_asset_to_project(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_ids = ["0123456789abcdefghijklmn"],
    new_project_id = "4567efgh-ab12-cd34-ef56-123456abcdef"
)

Remove assets link to a project

To remove assets link to multiple projects, use the
unlink_assets_from_project
method with the
project_id
argument.
unity_cloud.assets.unlink_asset_from_project(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_ids = ["0123456789abcdefghijklmn"]
)

Get an asset preview file URL

To get the URL of the preview file of an asset, use the
get_preview_file_url
method.
    preview_file_url = unity_cloud.assets.get_preview_file_url(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_id = "0123456789abcdefghijklmn",
    asset_version = '1234abcd-ab12-cd34-ef56-123456abcdef'
)

Add an asset reference to an asset

To add a reference to an asset, use the
add_asset_reference
method. You can either add a reference by using an asset version or a version label assigned to it.
    unity_cloud.assets.add_asset_reference(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    source_asset_id = "0123456789abcdefghijklmn",
    source_asset_version = '1234abcd-ab12-cd34-ef56-123456abcdef',
    target_asset_id = "4567efgh-ab12-cd34-ef56-123456abcdef",
    target_asset_version = '4567efgh-ab12-cd34-ef56-123456abcdef',
    target_asset_label = "your-asset-label"
)

List the references of an asset

To list the references of an asset, use the
list_asset_references
method. The
context
parameter can be
Context.SOURCE
,
Context.TARGET
or
Context.BOTH
if you want everything.
    references = unity_cloud.assets.list_asset_references(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_id = "0123456789abcdefghijklmn",
    asset_version = '1234abcd-ab12-cd34-ef56-123456abcdef',
    context = Context.SOURCE
)

Remove an asset reference

Using the result of the previous method, you can remove a reference to an asset by using the
remove_asset_reference
method with the id of a reference.
    unity_cloud.assets.remove_asset_reference(
    org_id = "012345678912",
    project_id = "1234abcd-ab12-cd34-ef56-123456abcdef",
    asset_id = "0123456789abcdefghijklmn",
    asset_version = '1234abcd-ab12-cd34-ef56-123456abcdef',
    reference_id = "4567efgh-ab12-cd34-ef56-123456abcdef"
)