If a publisher or mediator implements a custom age gate solution, they can use the following API to pass an age gate flag to the Unity Ads SDK. If Unity receives this flag, its built-in age gate will not appear.
// If the user is over the specified age limit: MetaData ageGateMetaData = new MetaData("privacy"); ageGateMetaData.Set("useroveragelimit", "true"); Advertisement.SetMetaData(ageGateMetaData); // If the user is under the specified age limit: MetaData ageGateMetaData = new MetaData("privacy"); gdprMetaData.Set("useroveragelimit", "false"); Advertisement.SetMetaData(ageGateMetaData);
// If the user is over the specified age limit: UADSMetaData *ageGateMetaData = [[UADSMetaData alloc] init]; [ageGateMetaData set:@"privacy.useroveragelimit" value:@YES]; [ageGateMetaData commit]; // If the user is under the specified age limit: UADSMetaData *ageGateMetaData = [[UADSMetaData alloc] init]; [ageGateMetaData set:@"privacy.useroveragelimit" value:@NO]; [ageGateMetaData commit];
// If the user is over the specified age limit: MetaData ageGateMetaData = new MetaData(this); ageGateMetaData.set("privacy.useroveragelimit", true); ageGateMetaData.commit(); // If the user is under the specified age limit: MetaData ageGateMetaData = new MetaData(this); ageGateMetaData.set("privacy.useroveragelimit", false); ageGateMetaData.commit();