Initializing the SDK in iOS
ViewController.h
In your ViewController
header (.h
), import Unity Ads and set the following delegates:
-
UnityAdsInitializationDelegate
handles callbacks for initialization succeeding or failing. -
UnityAdsLoadDelegate
handles callbacks for Ad Units succeeding or failing to load content. -
UnityAdsShowDelegate
handles callbacks for Ad Units succeeding or failing to show loaded content.
#import <UnityAds/UnityAds.h>
@interface ViewController : UIViewController<UnityAdsInitializationDelegate,
UnityAdsLoadDelegate,
UnityAdsShowDelegate>
@property (assign, nonatomic) BOOL testMode;
ViewController.m
To initialize the SDK, you must reference your project’s Game ID for the appropriate platform. You can locate the ID in the Monetize dashboard by selecting CURRENT PROJECT > Settings from the secondary navigation menu
In your ViewController
implementation (.m
), create a UnityAdsInitializationDelegate
delegate to handle initialization callbacks, and reference it as a parameter in the initialize
method.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[UnityAds
initialize:kDefaultGameId
testMode:self.testMode
initializationDelegate:self];
}
// Implement initialization callbacks to handle success or failure:
#pragma mark : UnityAdsInitializationDelegate
- (void)initializationComplete {
NSLog(@" - UnityAdsInitializationDelegate initializationComplete" );
// Pre-load an ad when initialization succeeds, so it is ready to show:
[UnityAds load:@"Interstitial_iOS" loadDelegate:self];
}
- (void)initializationFailed:(UnityAdsInitializationError)error withMessage:(NSString *)message {
NSLog(@" - UnityAdsInitializationDelegate initializationFailed with message: %@", message );
}
// Implement load callbacks to handle success or failure after initialization:
#pragma mark: UnityAdsLoadDelegate
- (void)unityAdsAdLoaded:(NSString *)placementId {
NSLog(@" - UnityAdsLoadDelegate unityAdsAdLoaded %@", placementId);
}
- (void)unityAdsAdFailedToLoad:(NSString *)placementId
withError:(UnityAdsLoadError)error
withMessage:(NSString *)message {
NSLog(@" - UnityAdsLoadDelegate unityAdsAdFailedToLoad %@", placementId);
}